![]() ![]() He would host tournaments with friends, although, he says, most would end up with he as Ken, versus his older brother as Guile in the final. Harding's competitive gaming streak can be traced back to Street Fighter 2 on the Super Nintendo. He remembers answering Leisure Suit Larry's infamous age verification questions at nine years old. Harding, the middle of three brothers, remembers the time his father brought some computers home from a company that had gone bust. "When I got internet back in Glastonbury I think people in the town thought it was some sort of sorcery," he chuckles. Glastonbury, Harding tells me over Skype, was a boring place to be a teenager. ![]() His talent for the game emerged back in the late '90s, when Harding would hole himself up in his bedroom in the family home in Glastonbury, Somerset, and put countless hours into id Software's hugely popular shooter. And there's a cockiness there, an underlying arrogance buoyed by an ego not dented by Gabe Newell's jibe - more swelled by it.ģ3-year-old James Harding is nowadays perhaps best known for hosting high-profile Dota 2 tournaments, but he made his name by being brilliant at first-person shooters - Quake in particular. He speaks with the confidence of someone who knows what his own voice sounds like - and isn't afraid to use it. I interview Harding on the eve of Diabotical's funding success. It's a far cry from the day Harding woke up in a hotel room in China to find the internet ablaze, fuelled by a quite astonishing comment from Gabe Newell himself. It's already smashed its £110,000 goal with 14 days remaining. Diabotical, described as a fast-paced multiplayer arena first-person shooter, has at the time of publication raised £135,000 from over 5000 backers. Harding has just launched a successful Kickstarter for a game of his own. ![]() That was that, you thought of Harding's career in the video game industry. Google Project Kongor, and you'll get there.Five months ago, Gabe Newell, perhaps the most beloved video game developer on the planet, called James "2GD" Harding an ass on Reddit. There are players (a decent amount) and the dev team is unbelievably involved and dedicated. HoN is more alive now than it was in it's last official years. There are MANY more features the team is working on, some of them are mindblowingly awesome, but I don't want to "leak" any unofficial info (spoiler: new avatars too), so I won't say anything else, other than this: They made an app that allows people to host servers if their PC and internet connection are good enough (and of course, if they want to). The game now has a One-Account system, that makes sure people can have only ONE account (plus sub-accounts), to make sure trolls and griefers don't get over their suspensions by making new accounts. In matchmaking, you can select regions, or you can select AUTO, that limits your matches to servers where your ping is up to a max value that you set in settings. The game now has a launcher that auto-updates / auto-patches both itself and the game before launch. I don't remember the prize pool, but it was gathered from donations.Įxamples of a few features implemented by the absolutely awesome dev team: There already was a tournament organized, but it was made mainly as a test, to gauge the interest, and it was just a 3v3 on Grimm's Crossing. I've had times when queues took 1-2 seconds, and times where it took 5-7 minutes, depending on how many players are online. The queue times are not very consistent, depending on the time of day. The game is constantly being improved, new features added, the community is very much alive and the discord server has passed 10k members a very long time ago. ![]()
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